Posts Tagged ‘The Matrix’

Timothy Glenn ~ The Sneaky Clever Tricky Matrix

Here’s a new one from Timothy Glenn!

The Sneaky Clever Tricky Matrix

By Timothy Glenn

As above, so below. As within, so without. It’s worlds within worlds within worlds; matrices within matrices within matrices. For now, let’s focus on a matter of current concern: The Matrix otherwise known as 3D Planet Earth.

What’s the Point?

The primary function of The Matrix is Continue reading

Tom Lescher Nails It!

One of Tom’s most important posts — ever — imho.

“When I feel run over I must take command,
And lead my forces to the promised land!

“Whoa! Time to roll up the sleeves and dig in! We’ve got a Lunar eclipse coming Friday that may just raise the hairs up on your neck. I hate cliches but when the going gets tough the tough get going and these maybe tough times for many. The tests, trials, and tribulations serve to push us out of our comfort zones and familiar stomping grounds and reach out for the NEW. Eclipses bring weird, new, possibly upsetting energies that can take some time to integrate but don’t duck and cover….. grab the horns and ride that ram……. oh yeah….. injoy…..”

Timothy Glenn ~ Your Game Review

Another post from my friend Timothy Glenn. He’s cranking them out these days! This one arrived with the following photo and quote. I’ll let Tim’s words speak for themselves, as I know many will greet them with both shock and relief. Yes, it can really be that simple. 🙂

Truth by Wilde-1

Your Game Review
Analogies From the Proterrian Channelings

By Timothy Glenn

Life on 3D Planet Earth: according to Proterrian, this amounts to nothing more than a virtual reality computer game, an MMO RPG (a massively multi-player online roleplaying game). And the only reason we are here experiencing this life, is because we have become game addicts.

Once upon a dimension, you and your friends were strolling through the Cosmic Gaming Arcade, and you happened upon a strange-looking game in a dimly lighted corner. The artwork for Life on 3D Planet Earth abounded with improbable creatures and incomprehensible symbols. Curiosity got the better of you.

The Right Hook

You slipped a token into the slot, and played for awhile, puzzled as to what this game could be. None of it made any sense. Who would create a game that hardly gave the players any options? Before long, something weird happened, and the game announced you were “dead”.

Huh? What did “dead” mean? You had no clue, except that your icon would no longer function no matter how you clicked on it, and the game indicated that you only had two more “lives” left. Those “lives” passed quickly. However, your curiosity had been piqued, so you slipped another token into the slot.

You had never imagined that a game could be constructed within such narrow parameters, but a few tokens and a lot of frustration later, you started figuring out a few ways to evade that goofy “death” concept, and to prolong your “lives”.

The Left Jab

With so much focus crammed into such miniscule parametric quantities, portions of your consciousness began to feel fuzzy, grow numb and fade out of mind. You had no use for all of that awareness in the game, anyway.

Although your options barely existed, the game itself simply teemed with different ways it could “kill” you. This quickly led to an obsession with avoiding “death”, which for some odd reason seemed to be inevitable anyway. You wavered between weariness with the monotony and fascination with devising clever strategies for staying “alive”.

You might have quit, but you made a momentous move that triggered a surprise announcement from the game: “Congratulations! You have won a Free Life.” What a concept! Now, all you had to do was figure out exactly what you had accomplished to win your “Free Life”. Tokens and “lives” flew by, and soon you were concocting schemes to win those delectable prizes.

You could not fathom what it meant to “compromise your integrity”, much less to “sell your soul”, but those tricks worked like a charm. You developed an arsenal of utilitarian tools. You had already mastered the basics: fear, lust, ignorance, arrogance, anger, judgment. But upon that foundation, you now crafted your “lives” with finely tuned instruments: deceit, manipulation, usury, malice, greed, hatred. Man, you were on a roll…toward loss, pain, grief, depression, and other surefire ways to score points.

Hey, You!

Some of your friends wanted you to join them in playing other games or to explore another part of the arcade, but you merely expressed annoyance at having your game interrupted. “Leave me alone. Don’t break my concentration.” Ignoring your friends became a key part of succeeding in the game.

The fact that you had become socially dysfunctional never registered with you. Nothing mattered but the game, and winning more chances to “cheat death”. Now there was a concept that scored points.

Your friends finally gave up and walked away when they witnessed you jumping into the air and triumphantly shouting, “I won seven free lives!” And somewhere…in some foggy matrix…a game developer intoned the word sucker…

Time Out

We interrupt this analogy to return to Proterrian, who has just illustrated how the soul itself became addicted to this MMO RPG called Life on 3D Planet Earth.

The soul became mired in the illusions of this world over the course of eons, and eventually accepted ridiculous notions, like: we are here to learn something. Proterrian incessantly reminds us that we are part of the Infinite. “And as God, what is there you really need to learn? Nothing. Learning something is merely a structure of playing the game. You don’t come into this world to learn. You come into this world to forget, and then to play the game of remembering.”

Getting Wise to the Game

Proterrian notes that many of us are awakening within the game, and we find ourselves wondering why we ever thought this was a cool game to play in the first place. We are glancing around, refocusing our eyes and shaking our heads, because we can even see the background grid. We are muttering things like, “Too many glitches. And the colorization is off. And when it comes right down to it, the graphics really suck.”

Using another analogy, Proterrian likens us to avid gamers, rather than addicts. Of course, we’re avid. We are working for the prestigious Cosmic Gaming Magazine, and we are studying this game with due diligence, because we are preparing to write our game reviews. We are currently finishing the last round of play, and we are anxious to quit playing altogether, so we can expound with reliable authority. “Life on 3D Planet Earth: A Definitive Review.” Upon seeing our reviews in print, some of us look look forward to clicking on Uninstall.

Reviewer Preview

According to Proterrian, the latest intergalactic poll conducted among the reviewers portends exceptionally low playability ratings. The developers may soon be seeking other employment.

Advance comments from various reviewers:

“The developers apparently took the concept of Crash and Reboot, and turned it into
a game of death and rebirth.”

“The soundtrack will probably rank among the worst for several galaxies around. The jarring and grating noises disturb all neighboring solar systems.”

“If you are looking for nothing but addiction, this game is for you.”

“Interesting rough draft, but not quite ready for beta testing. Vast potential left undeveloped. Never quite got the hang of that loneliness feature.”

“This game is cleverly designed to suck the life energy out of the players, without the players being able to discern who ends up with their energy.”

“Unimaginative to the point that if banality were king, Life on 3D Planet Earth would rule the universe.”

“Divine Love, the Universal Essence, is replaced by something called fear. Joy is replaced by a strange idea called seriousness. Life is replaced by a device called entropy. The game requires massive amounts of energy to learn, and then you wish you hadn’t learned any of it.”

“This reviewer confesses to copping out before attaining Elite Level.”

All Spun Out

Proterrian marvels at the endurance of the Elite Level players. “Each of you has been racing for ages on the Hamster Wheel of Karma and Reincarnation. Indeed, you have been spinning your wheels in the mud for eons.”

The final steps: Click on quit. The game will ask, “Are you sure?” Click on yes. Write your review. Click on Uninstall.

And now for the burning question: As a professional game reviewer, how many stars will you give Life on 3D Planet Earth?

Timothy Glenn
http://soulpurposereadings.com/

DNA Manipulation and Consciousness

Finally! Someone articulating into English all the DNA, Light, code, and food downloads I’ve been getting for oh so long: Dr. Phil Valentine. He also articulates why The Matrix infuriated me — desensitizing people to what’s really happening. Ohhh, that movie made me mad! Making people think it liberated them, when in fact it just put that into the realm of fantasy. (See part 15 below)

Yeah, he drops the f-bomb, but his message is right on. If you listen to this youtube series, you will learn why metaphysical knowledge has become so important; why control of what you put in your body is directly related to the integrity of your DNA and thus your experience of this world; how you can inform yourself so that you “bypass the programming.” “Mind control is frequency warfare.” “Ignorance is a food source.” “Blood is the circulation of biological consciousness.”

Additionally, he explores metaphysical interpretations of the Bible, sun gazing, pollution of the atmosphere, the dumbing down of education, Alice in Wonderland, The Matrix, the connection between blood and Light, evolutionary processes, and much more. Highly recommended!


… you can find more videos here.