Timothy Glenn ~ Your Game Review

Another post from my friend Timothy Glenn. He’s cranking them out these days! This one arrived with the following photo and quote. I’ll let Tim’s words speak for themselves, as I know many will greet them with both shock and relief. Yes, it can really be that simple. 🙂

Truth by Wilde-1

Your Game Review
Analogies From the Proterrian Channelings

By Timothy Glenn

Life on 3D Planet Earth: according to Proterrian, this amounts to nothing more than a virtual reality computer game, an MMO RPG (a massively multi-player online roleplaying game). And the only reason we are here experiencing this life, is because we have become game addicts.

Once upon a dimension, you and your friends were strolling through the Cosmic Gaming Arcade, and you happened upon a strange-looking game in a dimly lighted corner. The artwork for Life on 3D Planet Earth abounded with improbable creatures and incomprehensible symbols. Curiosity got the better of you.

The Right Hook

You slipped a token into the slot, and played for awhile, puzzled as to what this game could be. None of it made any sense. Who would create a game that hardly gave the players any options? Before long, something weird happened, and the game announced you were “dead”.

Huh? What did “dead” mean? You had no clue, except that your icon would no longer function no matter how you clicked on it, and the game indicated that you only had two more “lives” left. Those “lives” passed quickly. However, your curiosity had been piqued, so you slipped another token into the slot.

You had never imagined that a game could be constructed within such narrow parameters, but a few tokens and a lot of frustration later, you started figuring out a few ways to evade that goofy “death” concept, and to prolong your “lives”.

The Left Jab

With so much focus crammed into such miniscule parametric quantities, portions of your consciousness began to feel fuzzy, grow numb and fade out of mind. You had no use for all of that awareness in the game, anyway.

Although your options barely existed, the game itself simply teemed with different ways it could “kill” you. This quickly led to an obsession with avoiding “death”, which for some odd reason seemed to be inevitable anyway. You wavered between weariness with the monotony and fascination with devising clever strategies for staying “alive”.

You might have quit, but you made a momentous move that triggered a surprise announcement from the game: “Congratulations! You have won a Free Life.” What a concept! Now, all you had to do was figure out exactly what you had accomplished to win your “Free Life”. Tokens and “lives” flew by, and soon you were concocting schemes to win those delectable prizes.

You could not fathom what it meant to “compromise your integrity”, much less to “sell your soul”, but those tricks worked like a charm. You developed an arsenal of utilitarian tools. You had already mastered the basics: fear, lust, ignorance, arrogance, anger, judgment. But upon that foundation, you now crafted your “lives” with finely tuned instruments: deceit, manipulation, usury, malice, greed, hatred. Man, you were on a roll…toward loss, pain, grief, depression, and other surefire ways to score points.

Hey, You!

Some of your friends wanted you to join them in playing other games or to explore another part of the arcade, but you merely expressed annoyance at having your game interrupted. “Leave me alone. Don’t break my concentration.” Ignoring your friends became a key part of succeeding in the game.

The fact that you had become socially dysfunctional never registered with you. Nothing mattered but the game, and winning more chances to “cheat death”. Now there was a concept that scored points.

Your friends finally gave up and walked away when they witnessed you jumping into the air and triumphantly shouting, “I won seven free lives!” And somewhere…in some foggy matrix…a game developer intoned the word sucker…

Time Out

We interrupt this analogy to return to Proterrian, who has just illustrated how the soul itself became addicted to this MMO RPG called Life on 3D Planet Earth.

The soul became mired in the illusions of this world over the course of eons, and eventually accepted ridiculous notions, like: we are here to learn something. Proterrian incessantly reminds us that we are part of the Infinite. “And as God, what is there you really need to learn? Nothing. Learning something is merely a structure of playing the game. You don’t come into this world to learn. You come into this world to forget, and then to play the game of remembering.”

Getting Wise to the Game

Proterrian notes that many of us are awakening within the game, and we find ourselves wondering why we ever thought this was a cool game to play in the first place. We are glancing around, refocusing our eyes and shaking our heads, because we can even see the background grid. We are muttering things like, “Too many glitches. And the colorization is off. And when it comes right down to it, the graphics really suck.”

Using another analogy, Proterrian likens us to avid gamers, rather than addicts. Of course, we’re avid. We are working for the prestigious Cosmic Gaming Magazine, and we are studying this game with due diligence, because we are preparing to write our game reviews. We are currently finishing the last round of play, and we are anxious to quit playing altogether, so we can expound with reliable authority. “Life on 3D Planet Earth: A Definitive Review.” Upon seeing our reviews in print, some of us look look forward to clicking on Uninstall.

Reviewer Preview

According to Proterrian, the latest intergalactic poll conducted among the reviewers portends exceptionally low playability ratings. The developers may soon be seeking other employment.

Advance comments from various reviewers:

“The developers apparently took the concept of Crash and Reboot, and turned it into
a game of death and rebirth.”

“The soundtrack will probably rank among the worst for several galaxies around. The jarring and grating noises disturb all neighboring solar systems.”

“If you are looking for nothing but addiction, this game is for you.”

“Interesting rough draft, but not quite ready for beta testing. Vast potential left undeveloped. Never quite got the hang of that loneliness feature.”

“This game is cleverly designed to suck the life energy out of the players, without the players being able to discern who ends up with their energy.”

“Unimaginative to the point that if banality were king, Life on 3D Planet Earth would rule the universe.”

“Divine Love, the Universal Essence, is replaced by something called fear. Joy is replaced by a strange idea called seriousness. Life is replaced by a device called entropy. The game requires massive amounts of energy to learn, and then you wish you hadn’t learned any of it.”

“This reviewer confesses to copping out before attaining Elite Level.”

All Spun Out

Proterrian marvels at the endurance of the Elite Level players. “Each of you has been racing for ages on the Hamster Wheel of Karma and Reincarnation. Indeed, you have been spinning your wheels in the mud for eons.”

The final steps: Click on quit. The game will ask, “Are you sure?” Click on yes. Write your review. Click on Uninstall.

And now for the burning question: As a professional game reviewer, how many stars will you give Life on 3D Planet Earth?

Timothy Glenn

12 responses to this post.

  1. Posted by Tania Marie's Blog on August 26, 2013 at 3:29 pm

    😉 uh huh. good one tim!



  2. Posted by Sharon on August 26, 2013 at 9:45 pm

    Admittedly addicted. Been remembering the Divine Love function and feeling relief at dropping Fear. Today I’ll just uninstall Seriousness and reboot Joy. Thank you for sharing the knowledge Timothy and Laura!



  3. Posted by Mary on August 27, 2013 at 2:40 am

    The whole idea of learning lessons my soul already knew always tripped me up. People would excuse great wrongs as some kind of grand lesson, exhalting criminals to guru status. The only usefulness in that idea, in my mind, was bringing illumination down into 3D to make a better game, to rewrite the software.

    1 star. For the comfort found in dear friends in the midst of so much garbage and foulness. Years ago, and several times since, I shouted at the sky to send this place into the furnace, my vote was to end this experiment all together, for all the pain and suffering of innocents made this experience utterly useless, what was the point of so much evil afterall?

    This post doesnt exactly inspire continued participation so then what is the alternative? What comes after the uninstall?



  4. Sharon, enjoy the joy!

    Mary, thanks for sharing. “What comes after the unistall?” A much more magical, free-flowing life in which you are aware of and feel your connection to other layers of being, in which Synchronicity plays a bigger, more obvious positive role, and in which you realllly don’t need to work so hard to create the life you crave. 🙂 This isn’t theory, btw. I’ve been living it, and I know others who have, as well.



  5. “What comes after the Uninstall?’ That will be the next article, but without the question mark. A hint: this article emphasized something minimalized in this version of the game, which will be maximized in the next version: options!



  6. Posted by Mary on August 28, 2013 at 1:38 am


    Hope I didnt offend. I see my angst about this topic and hope no misguided missiles were fired.

    I also see the difference between the game and the actual real, real world (the environ upon which the game is super-imposed) which is full of magick, synchronicities and joy. That is what is truly real, the recent healing festival convinced my internal voting majority of this, finally.

    I guess I was throwing the baby out with the bath water, which to me feels like an intended misunderstanding by the game creators… 😉



  7. Indeed, there is a huge difference between the game and the Real Earth, over which the game has been superimposed. Thanks for these responses. The conversation here shows that this distinction would best be spelled out clearly in the follow-up article.



  8. Posted by Siri Bani Kaur on August 29, 2013 at 2:50 pm

    Interesting interpretation, Tim. Defiantly some grist for the mill. Thanks for sharing. Siri Bani



  9. Fantastic Tim! Perfect for me to share with my gaming son and his friends. Thanks for making a bridge to the gamers in our lives! HUGS!



  10. […] post from my friend Timothy Glenn: this one continues the analogy begun in “Your Game Review,” an analogy that explains life on 3D Planet Earth as a highly addictive (and limited) computer […]



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